Bug Fixes and Changes in v0.0.5
Dungeon in my Pocket » Devlog
The latest update for Dungeon in my Pocket includes a few small bug fixes and changes:
v0.0.5
Fixed an issue where enemies’ health would reset (and the health bar would sometimes be duplicated) when the player would leave and then return to the map.
Player’s attack animation now plays when breaking the clay pots.
Player will now be locked in place when falling into a hole until the next map loads.
Enemies will no longer get stuck in place after being attacked once. If the player attacks once then leaves, they will continue to move around. Hoping to have enemy attacks implemented in the near future!
Files
Dungeon in my Pocket (Windows) 13 MB
Version 0.0.5 Aug 15, 2017
Dungeon in my Pocket (Linux) 27 MB
Version 0.0.5 Aug 15, 2017
Dungeon in my Pocket (Mac) 28 MB
Version 0.0.5 Aug 15, 2017
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Dungeon in my Pocket
Status | In development |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, Godot, godot-engine, Roguelike, Voxel |
Languages | English |
More posts
- Fix for Fedora IssueDec 27, 2017
- Music and Fog of WarNov 17, 2017
- Additional MapsAug 11, 2017
- Improved Movement ControlsAug 06, 2017
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