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Devlog
- December 27, 2017 by Justin Arnold1Hi everyone! No new features this time, but for v0.0.7 the Linux binaries were updated to fix an issue related to Fedora distributions. If you were previously unable to run the game due to some missing libraries, you should now be able to play the game! Continue reading
- November 17, 2017 by Justin Arnold2The latest update for Dungeon in my Pocket includes a "fog of war" feature and some background music! v0.0.6 Enabled “fog of war” to hide areas from the player that have not yet been explored. Added some background music by Josh Penn-Pierson (two songs, one for the dungeon maps and one for the overworld maps). Continue reading
- August 15, 2017 by Justin ArnoldThe latest update for Dungeon in my Pocket includes a few small bug fixes and changes: v0.0.5 Fixed an issue where enemies’ health would reset (and the health bar would sometimes be duplicated) when the player would leave and then return to the map. Player’s attack animation now plays when breaking the clay pots. Player will now be locked in place when falling into a hole until the next map lo... Continue reading
- August 11, 2017 by Justin ArnoldHi everyone, just a quick post about some updates to Dungeon in my Pocket! I added 5 new maps to the game for you to explore, most of which are based on some of the Tiny Dungeon examples. The enemies in the game still don't do anything besides wander around aimlessly and items don't serve any purpose yet, but I will be remedying those things in future releases to make the game more challenging and... Continue reading
- August 06, 2017 by Justin ArnoldHi everyone, just a quick post about some improvements I made to the movement controls in Dungeon in my Pocket! You can now hold down the directional movement keys (or left analog stick in the case of a gamepad) to continuously move the player towards a particular direction. To complement this change, there is also a movement interval timer of 500 milliseconds. What this means is that when interac... Continue reading