Release Notes for v1.3.2
RPG in a Box » Devlog
Hey everyone, Justin here! The v1.3.2 update has arrived on itch.io, which brings several important bug fixes related to ranged weapons and pushable objects! It also includes some new detailed documentation about zones, in case you'd like to learn more about their purpose and how to use them.
Thank you so much to everyone for your suggestions and for taking the time to submit reports to the official forum for issues that have arisen throughout your game making adventures. You're helping make RPG in a Box better for the entire community!
Bug Fixes
- Fixed issue where ranged weapon projectiles in tactical turn-based battles were not targeting the correct vertical position (i.e. Z coordinate)
- Fixed several issues related to real-time ranged weapon projectiles not firing at all or always firing south instead of the player's facing direction
- Fixed issue where terrain types weren't being respected for the player character if they were pushing or pulling an object (only the object's terrain types)
- Fixed issue where the button for editing a pushable thingy's terrain types in the Map Editor was not opening the "Terrain Types" dialog
Documentation
- Added initial version of built-in documentation for zones, with info about each type (passable and impassable) and some example usages and scripts
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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