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Devlog
Release Notes for v1.0.8.5
September 03, 2023
by
Justin Arnold
3
Added ability to swap out items in equipment slots without first needing to remove any existing item that's currently assigned to the equipment slot Updated icon for skill slots in the Widget Editor t...
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Release Notes for v1.0.8.4
August 29, 2023
by
Justin Arnold
3
New Features/Changes: Added "Disable Action" and "Enable Action" scripting functions for disabling/enabling input actions via script (e.g. "move_up", "jump", "zoom_camera_in", etc.) Added "Floating He...
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Release Notes for v1.0.8.3
August 16, 2023
by
Justin Arnold
4
Added initial support for enemies to use ranged weapons in tactical turn-based combat (weapon will be automatically used when given and equipped) Added initial support for status effects to tactical a...
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Release Notes for v1.0.8.2
August 06, 2023
by
Justin Arnold
2
Added support to free movement for the "Request Coordinate" and "Request Entity" scripting functions (previously would only work when used in grid movement mode) Added support to free movement for int...
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Release Notes for v1.0.8.1
August 03, 2023
by
Justin Arnold
2
Fixed issue where a crash could occur in-game when hovering over an image element on a widget (e.g. the currency icon on the default inventory widget) Fixed issue where the camera view model would be...
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Release Notes for v1.0.8
July 29, 2023
by
Justin Arnold
4
New Features/Changes: Free Movement: Added initial implementation of projectiles for ranged weapons in free movement (improvements to come in subsequent releases) Free Movement: Added initial crouchin...
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Free Movement Projectiles Teaser
June 08, 2023
by
Justin Arnold
7
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How to Make a Game (Episode 8: Doors)
May 21, 2023
by
Justin Arnold
2
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll make our map a bit more interesting by creating a functional door that opens and closes. This video is also...
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Release Notes for v1.0.7.3
May 08, 2023
by
Justin Arnold
4
Free Movement Updates: Added initial support for hitscan ranged weapons to free movement (instant/direct damage weapons, with projectile weapons coming later) Added "sprint" as a predefined animation...
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Free Ranged Combat (First-Person)
May 03, 2023
by
Justin Arnold
10
100% in-game footage recorded in one take - no cuts, edits, or special effects added in post. Let's go! 😎 Stay tuned for more details! 😊...
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Release Notes for v1.0.7.2
April 21, 2023
by
Justin Arnold
7
Free Movement Updates: Added initial implementation of free melee attacking for the player character (left mouse button to attack at any time) Added ability to create custom collision shapes in the Vo...
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Release Notes for v1.0.7.1
April 06, 2023
by
Justin Arnold
4
New Features/Changes: Added ability to modify the "hostility" setting of an NPC via script (e.g. self.behavior["hostility"] = "always", see docs for all values) Added ability to set an NPC's behavior...
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Release Notes for v1.0.7
April 02, 2023
by
Justin Arnold
6
New Features/Changes: Added base implementation (v0.1) of the new free movement system, enabled per map from Map Properties (most gameplay will not work yet, use at your own risk!) Added "Character Co...
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FPS in a Box
April 01, 2023
by
Justin Arnold
8
Hey everyone, I have some exciting news to share! After extensive consideration, I've decided to rename RPG in a Box to FPS in a Box! As part of this transition, I'll be gradually phasing out any RPG-...
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How to Make a Game (Episode 7: Layering Wall Tiles)
February 03, 2023
by
Justin Arnold
5
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create and layer some wall tiles in our map. It's a fun way to learn about the tile coordinate system and h...
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Release Notes for v1.0.6.5
January 07, 2023
by
Justin Arnold
7
New Features/Changes: Added ability to offset objects within their tile by adjusting XYZ values from the Entity Properties panel in the Map Editor Added ability to add multiple objects per tile in the...
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Release Notes for v1.0.6.4
December 13, 2022
by
Justin Arnold
7
New Features/Changes: Added initial background map implementation for menu-driven turn-based battles (assigned in Combat Editor, party members spawn starting at center of map going eastward) Added "Ob...
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Release Notes for v1.0.6.1
December 02, 2022
by
Justin Arnold
6
Added "Positional Sound" setting to the Voxel Editor for specifying that an animation's sound effect should be played positionally in 3D space Added "Apply Status Effect" scripting function for applyi...
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Release Notes for v1.0.6
November 30, 2022
by
Justin Arnold
9
New Features/Changes: Added initial implementation of the Effect Editor for creating particle effects (e.g. flames, fountains, weather, environmental effects, visual status indicators, etc.) Added "At...
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How to Make a Game (Episode 6: Interactive Objects)
October 22, 2022
by
Justin Arnold
5
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a sign that the player can interact with. As part of this, you'll get some more practice with voxel...
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Release Notes for v1.0.5
October 20, 2022
by
Justin Arnold
5
New Features/Changes: Added top-down orthogonal camera mode to the Map Editor for easier 2D/overhead map creation (located next to the isometric camera button) Added "Panorama Sky" background option t...
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How to Make a Game (Episode 5: Startup Script and Quick Play)
October 09, 2022
by
Justin Arnold
5
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a startup script, and then test our game with Quick Play. A great opportunity to get your feet wet w...
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How to Make a Game (Episode 4: Tile and Map Creation)
October 07, 2022
by
Justin Arnold
4
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a grass tile, and then make a map with it in the Map Editor. Let's get started! 🛠️🐿️🕹...
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How to Make a Game (Episode 3: Walk Animation)
October 04, 2022
by
Justin Arnold
3
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a walk animation for me in the Voxel Editor. It's simple to create a walk animation using only 3 fra...
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How to Make a Game (Episode 2: Idle Animation)
October 01, 2022
by
Justin Arnold
3
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create an idle animation for me in the Voxel Editor. Let's get started! 🛠️🐿️🕹️...
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How to Make a Game (Episode 1: Model Creation)
September 30, 2022
by
Justin Arnold
3
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this first tutorial, we'll set up our project and learn how to create me in the Voxel Editor. Let's get started! 🛠️🐿️...
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Release Notes for v1.0.4
September 29, 2022
by
Justin Arnold
6
New Features/Changes: Added "Box of Colors" palette to the Voxel Editor (the new default/official palette of RPG in a Box, created by community member andysphinx) Added cooldown setting for specifying...
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Coming Soon: "How to Make a Game" Tutorial Series
September 28, 2022
by
Justin Arnold
4
Not sure where to start with RPG in a Box? Subscribe to the official YouTube channel for Stumpy the Squirrel's upcoming "How to Make a Game with RPG in a Box" tutorial series! (🔊 SOUND ON 👇) Off...
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DOOM E1M1
September 24, 2022
by
Justin Arnold
7
But can RPG in a Box run DOOM? Kind of... 😂 DOOM was one of my most played games growing up, so this had to be done eventually! If you're on Twitter, please go retweet it there! Let's make it explo...
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What a strange dream...
September 12, 2022
by
Justin Arnold
6
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F̷̛̝̺̘̼͖͐̽̀̇r̸̪̝̰͈̺͆͌̋͊͠ͅE̵̢͕̞̪͓͛̃͌͊̀̄͜͝͝ę̴͎͇͖́̈̆́͘̕d̸̡͙̼̳̑͆̓̌̾̅̌Ō̶̡̢͎͔̣͇͎̯̌m̶̨̧̛͖̟̙̝͍̱͒̐͝ ̴̃́̿͛̕̕
September 10, 2022
by
Justin Arnold
6
F̷̛̝̺̘̼͖͐̽̀̇r̸̪̝̰͈̺͆͌̋͊͠ͅE̵̢͕̞̪͓͛̃͌͊̀̄͜͝͝ę̴͎͇͖́̈̆́͘̕d̸̡͙̼̳̑͆̓̌̾̅̌Ō̶̡̢͎͔̣͇͎̯̌m̶̨̧̛͖̟̙̝͍̱͒̐͝ ̴̭̟͓̪̤̹͖̃́̿͛...
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Release Notes for v1.0.3
September 06, 2022
by
Justin Arnold
9
New Features/Changes: Added initial skill system implementation with a few built-in effect presets (healing and temporary stat buff/debuff - many more to come!) Added "Skills" section to the Stats Edi...
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Beyond 1.0: Six Hours Left!
August 10, 2022
by
Justin Arnold
10
Wow, what a wonderful thing to wake up to! The campaign is now fully funded, with 6 hours still left! 🥳💖 Thank you so much to everyone who has donated or helped spread the word! If you'd like yo...
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Beyond 1.0: Update #3
August 03, 2022
by
Justin Arnold
3
Hi everyone! The Indiegogo campaign is now at 42% funded with only a week remaining. Thank you so much to the 84 wonderful backers who have helped get it to this point. Every little bit helps! Even if...
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Beyond 1.0: Update #2
July 25, 2022
by
Justin Arnold
6
Hey everyone, I hope you've had an awesome July so far! I'm happy to say that, thanks to 60 wonderful backers so far, the Indiegogo campaign has crossed the $7,000 mark as of this morning and is now a...
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Beyond 1.0: Update #1
July 19, 2022
by
Justin Arnold
4
Hi everyone! I just wanted to take a moment and say "Thank You" to the 40 wonderful backers so far, as well as those who are planning to contribute but haven't been able to yet! I really appreciate yo...
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Beyond 1.0 Campaign is Live!
July 11, 2022
by
Justin Arnold
8
Hey everyone! I'm super excited to announce that the "Beyond 1.0" campaign for RPG in a Box is now live on Indiegogo! Check it out here: https://igg.me/at/rpginabox . Help me take RPG in a Box beyond...
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Beyond 1.0: Indiegogo Pre-Launch
July 04, 2022
by
Justin Arnold
6
Hey everyone, I'm excited to announce that I have an Indiegogo campaign coming soon! Help me take RPG in a Box beyond 1.0 so everyone can bring their stories and ideas to life! Even though RPG in a Bo...
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Release Notes for v1.0.2
June 20, 2022
by
Justin Arnold
7
New Features/Changes: Added initial implementation of subfolder support for resources (all types except maps, folders must be created outside of the editor until a future update) Added new functionali...
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Thank You! <3
May 31, 2022
by
Justin Arnold
12
Hello! I just wanted to take a moment and thank everyone for their kind, encouraging reviews of RPG in a Box! It's awesome seeing so many people vibing with my vision for the tool and knowing that in...
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RPG in a Box v1.0 Release
May 11, 2022
by
Justin Arnold
20
I'm very excited to announce that RPG in a Box has now reached v1.0 and has left Early Access! Thank you so, so much to everyone who has supported RPG in a Box in any way throughout the last 7 years o...
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Release Notes for v0.9.9
May 09, 2022
by
Justin Arnold
4
Added ability to rename lighting presets in the Map Editor and moved button toolbar to allow more room for the preset dropdown Added warning message to Map Editor that displays when the pending tile w...
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Release Notes for v0.9.0
May 04, 2022
by
Justin Arnold
4
Added initial implementation of Quest Editor with ability to define quests (with settings for name, description, completion script, failure script, and tags) Added built-in Quest Log widget to display...
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Voxel Editor Basics 12 (Tutorial #13)
April 30, 2022
by
Justin Arnold
4
Check out the latest video in Sarah's Voxel Editor Basics tutorial series in which she explains how color palettes work! 😁👍...
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What's New as of v0.8 - Full Release Coming Soon!
April 28, 2022
by
Justin Arnold
7
Hey everyone, I hope you're having an awesome week! 🙂 I'm excited to announce that RPG in a Box v1.0 is coming May 10th! After receiving a lot of helpful feedback from the community, I feel that it...
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Voxel Editor Basics 11 (Tutorial #12)
April 26, 2022
by
Justin Arnold
3
Check out the latest tutorial in the Voxel Editor Basics series! In this video, Sarah explains how to turn your characters and objects into flat billboard sprites! 😄👍...
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Voxel Editor Basics 10 (Tutorial #11)
April 26, 2022
by
Justin Arnold
3
Hey everyone, check out Sarah's new Voxel Editor tutorial covering the Textures feature! It even includes a bonus mini scripting tutorial! If you're new to scripting, this is a great place to start...
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Voxel Editor Basics 09 (Tutorial #10)
April 25, 2022
by
Justin Arnold
4
Even though RPG in a Box is voxel-based, you don't have to be stuck with cubes! Learn about a smoother mesh option and how to use groups to mix and match styles in Sarah's latest tutorial! 😁👍...
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Voxel Editor Basics 08 (Tutorial #9)
April 25, 2022
by
Justin Arnold
2
Another entry in the Voxel Editor Basics tutorial series has arrived! 🥳 In this video, Sarah explains the Rotate, Flip, Apply Palette, and Clear tools located on the Model Tools panel...
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RPG in a Box v1.0 is Coming May 10th!
April 25, 2022
by
Justin Arnold
4
Hey everyone, I put together an overview of the major updates coming to RPG in a Box at or before the 1.0 release! The 1.0 release is currently planned for May 10th. Thank you so much for your support...
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Release Notes for v0.8.0
April 20, 2022
by
Justin Arnold
4
New Features/Changes: Added project template section to the Game Manager with options for blank project, bare bones project, default example game, and a new example game based on Kenney's 1-Bit assets...
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Leaving Early Access (Part 2)
April 16, 2022
by
Justin Arnold
6
Hey, everyone! I hope you've all had an awesome week. Now that I’ve begun the process of transitioning RPG in a Box out of Early Access, I wanted to give everyone a heads up in regards to timing and...
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Leaving Early Access (Part 1)
April 14, 2022
by
Justin Arnold
6
Hi everyone! After much thought, consideration of recent feedback, and a serious examination of its current state, I've decided that it's time to finally start transitioning RPG in a Box out of Early...
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Future of RPG in a Box (Part 2)
April 07, 2022
by
Justin Arnold
7
RPG in a Box is an extension of who I am - it's not going anywhere. I've included some links and images below to make it easy to share about RPG in a Box to others. Thank you so much! ❤️ Press Kit...
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Future of RPG in a Box
April 06, 2022
by
Justin Arnold
5
Hey everyone, just a heads up regarding the future of RPG in a Box...
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Release Notes for v0.7.4.0
March 29, 2022
by
Justin Arnold
6
Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later) Added "Multi-Directional Sprite" checkbo...
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Release Notes for v0.7.3.1
March 18, 2022
by
Justin Arnold
4
Added support to the Voxel Editor for transparent colors when using the "Billboard Sprite" mesh option Updated "Billboard Sprite" option in the Voxel Editor to work properly with the texturing functio...
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Billboard Sprites
March 17, 2022
by
Justin Arnold
7
Hey everyone! Since I somehow forgot to include the new billboard sprite feature in the release notes for v0.7.3.0, I thought I'd share a bit about it separately. As of this release, the Voxel Editor...
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Release Notes for v0.7.3.0
March 15, 2022
by
Justin Arnold
5
New Features/Changes: Added support for custom functions to the Bauxite scripting language (see "Script Syntax" docs for syntax and example function) Added support for multiple textures per model fram...
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Help Spread the Word (2/28/22 Update)
February 28, 2022
by
Justin Arnold
2
I need your help in spreading the word about RPG in a Box so I can continue to develop it and pursue my dream going forward. Thank you so, so much for every purchase and act of support, and for having...
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Voxel Editor Basics 07 (Tutorial #8)
February 01, 2022
by
Justin Arnold
2
Learn about some more of the modelling tools (Move Voxels, Select Voxels, Pick Color, and Create Attach Point) in "Voxel Editor Basics 07", a new tutorial series focused on the Voxel Editor!...
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Official RPG in a Box Game Jam
January 31, 2022
by
Justin Arnold
4
Hey everyone, come join the first official RPG in a Box game jam! Thanks so much to community member Joseph DiPerla for setting this up and for generously providing a $50 gift card as a prize! Check o...
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Voxel Editor Basics 06 (Tutorial #7)
January 28, 2022
by
Justin Arnold
2
Learn about the basic model tools (Attach, Paint, and Erase) and their Box/Voxel/Face modes in "Voxel Editor Basics 06", the sixth video in a new series focused on the Voxel Editor!...
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Voxel Editor Basics 05 (Tutorial #6)
January 26, 2022
by
Justin Arnold
2
Check out "Voxel Editor Basics 05", the fifth video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video covers everything on the animation toolbar...
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Voxel Editor Basics 04 (Tutorial #5)
January 25, 2022
by
Justin Arnold
1
Check out "Voxel Editor Basics 04", the fourth video in a new series focused on the Voxel Editor! This beginner level video covers Capture Thumbnail, Capture Portrait, an in-depth look at the Noise Ge...
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Voxel Editor Basics 03 (Tutorial #4)
January 25, 2022
by
Justin Arnold
1
Check out "Voxel Editor Basics 03", the third video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video covers the display options on the Voxel Editor toolbar...
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Voxel Editor Basics 02 (Tutorial #3)
January 20, 2022
by
Justin Arnold
2
Check out "Voxel Editor Basics 02", the second video in a new short-format tutorial series focused on the Voxel Editor! This beginner level video starts to cover the Voxel Editor toolbar...
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Voxel Editor Basics 01 (Tutorial #2)
January 20, 2022
by
Justin Arnold
1
Check out "Voxel Editor Basics 01", the first video in a new short-format tutorial series focused on the Voxel Editor! This quick video covers the very basics of the Voxel Editor...
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RPG in a Box on Reddit
January 18, 2022
by
Justin Arnold
4
Hi everyone! Thanks to my wonderful wife, there is now an official RPG in a Box subreddit! This is a place where you can share anything and everything RPG in a Box related, where people can post about...
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Help Spread the Word!
January 09, 2022
by
Justin Arnold
4
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Release Notes for v0.7.2.0
December 17, 2021
by
Justin Arnold
New Features/Changes: Added initial (experimental) implementation of enemy spawns (configured in the Combat Editor then assigned to a group from the Map Properties panel in the Map Editor) Added initi...
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Release Notes for v0.7.1.0
October 16, 2021
by
Justin Arnold
2
New Features/Changes: Added new tool item setting in the Item Editor allowing a global script to be assigned to the tool (instead of the default behavior that uses the target entity's script) Added ab...
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Community Game Showcase (September 2021)
September 25, 2021
by
Justin Arnold
1
Presenting the Community Game Showcase for September 2021! Thanks so much to those who contributed and to everyone creating a game with RPG in a Box! Your support and encouragement really means a lot...
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September Showcase Submissions
September 22, 2021
by
Justin Arnold
Hey everyone! If you'd like to have screenshots of your game included in the September showcase (or would like to replace any that are currently included), please have them submitted by September 23rd...
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Thank You For Your Support!
September 15, 2021
by
Justin Arnold
6
Four years ago today, I left my full-time job to focus solely on RPG in a Box. For close to three years before that I had devoted most of my spare time to its development. RPG in a Box is a dream, a v...
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Basic Animation and Scripting (Part 2)
August 30, 2021
by
Justin Arnold
2
#tutorial
Hey everyone, check out part 2 of skumleren's "Basic Animation & Scripting" tutorial! It covers some really useful topics: Scripting an interactive closet that opens and closes Scripting an interactiv...
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Community Game Showcase (August 2021)
August 28, 2021
by
Justin Arnold
2
#games
Presenting the Community Game Showcase for August 2021! Thanks so much to those who contributed and to everyone creating a game with RPG in a Box! Your support and encouragement really means a lot. Yo...
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Basic Animation and Scripting
August 22, 2021
by
Justin Arnold
3
#tutorial
Check out this new guide, "Basic Animation & Scripting", created by community member skumleren! It covers several useful topics: Basic animation of models Interactable objects Custom UI widgets Script...
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Working with Groups
August 22, 2021
by
Justin Arnold
2
#tutorial
Hey everyone, check out this guide about grouping by community member skumleren! It shows how groups can be used along with simple scripting to hide a roof, or even hide the ground level when entering...
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Tileset Workflow
August 22, 2021
by
Justin Arnold
2
#tutorial
Hey everyone, check out this great tileset guide by community member skumleren! It shows a quick and easy way to create a house or dungeon tileset from a single base tile, as well as some basic map bu...
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Patreon for RPG in a Box
August 11, 2021
by
Justin Arnold
1
Hey everyone, just a friendly reminder that I have a Patreon for anyone who would like to help support the continued development of RPG in a Box. Every little bit goes a long way and is greatly apprec...
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Release Notes for v0.7.0.0
July 30, 2021
by
Justin Arnold
4
New Features/Changes: Added initial implementation of ranged weapons (with settings for range, projectile speed, and consumption types for unlimited use, single use, and requiring ammo items by ID or...
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A Beginner's Guide to RPG in a Box
June 12, 2021
by
Justin Arnold
1
#tutorial
Check out a Beginner's Guide to RPG in a Box, the first video in an official tutorial series being created by my wife, Sarah! Thanks so much from the both of us for your support! :)...
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Mixed Mesh Types
May 31, 2021
by
Justin Arnold
5
#development
In the next update, you'll be able to mix Marching Cubes and the classic mesh option together in one model by setting overrides per voxel group! This should allow for even more detail and uniqueness i...
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Ranged Combat (WIP)
May 31, 2021
by
Justin Arnold
4
#development
A very early, work-in-progress look at ranged combat. There's still a lot left to implement, but it's a step in the right direction!...
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Attachment Previewing
May 31, 2021
by
Justin Arnold
4
#development
Attachment previewing in the Voxel Editor will be coming with the next release! This will allow you to attach objects to attach points in the editor so you can see how they'll appear in-game...
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Release Notes for v0.6.4.0
May 01, 2021
by
Justin Arnold
7
New Features/Changes: Added initial implementation of climbable tiles and related functionality (see "Climbing" documentation for more details) Added ability to assign scripts to objects in the Map Ed...
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Patreon for RPG in a Box
March 04, 2021
by
Justin Arnold
1
Hey everyone, I'm happy to announce that I now have a Patreon available for anyone interested in supporting the development of RPG in a Box! I really appreciate all of the kindness, support, patience,...
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Release Notes for v0.6.3.2
February 25, 2021
by
Justin Arnold
2
New Features/Changes: Added support for multiple scripts per tile (scripts can now be assigned for each trigger event instead of being limited to just one) Updated script section of properties panel f...
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Release Notes for v0.6.3.1
February 14, 2021
by
Justin Arnold
New Features/Changes: Added initial functionality for dropping items (left click anywhere in the game world to drop the item currently being held with the cursor) Added "Can Be Dropped" setting to the...
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Release Notes for v0.6.3.0
February 06, 2021
by
Justin Arnold
1
New Features/Changes: Added the ability to copy and paste voxels in the Voxel Editor (via Ctrl+C and Ctrl+V or the "Copy" and "Paste" buttons on the Model Tools panel) Added ability to combine items i...
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Release Notes for v0.6.2.0
December 12, 2020
by
Justin Arnold
1
New Features/Changes: Added "Item Storage Slot" as an available element type in the Widget Editor (slot that allows the player to store items into) Added "Equipment Slot" as an available element type...
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Release Notes for v0.6.1.0
September 19, 2020
by
Justin Arnold
3
New Features/Changes: Added initial Quick Slot Bar functionality to the game engine (drop an item on a slot to assign it, right-click to use, grab and drop outside of the widget to unassign it) Added...
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Release Notes for v0.6.0.5
August 16, 2020
by
Justin Arnold
2
Added test widget to the Widget Editor with the ability to adjust the number of columns and rows (this widget is only for testing purposes currently) Added toolbar button to the Widget Editor for togg...
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Release Notes for v0.6.0.4
August 01, 2020
by
Justin Arnold
2
Added placeholder for the upcoming quickslot bar to the dropdown on the UI Properties panel of the Widgets Editor Added "Code Highlighting" section to the Editor Settings for changing the syntax color...
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Release Notes for v0.6.0.3
July 23, 2020
by
Justin Arnold
1
Added ability to rename attach points in the Voxel Editor (either for all frames of the model or for the current frame only) Fixed issue where the terrain type property was not carrying over to tiles...
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Release Notes for v0.6.0.2
July 21, 2020
by
Justin Arnold
1
Hi everyone! This update contains mostly bug fixes, but there is a change relating to the syntax of local variables that I wanted to call out specifically: going forward, local variable names must now...
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Release Notes for v0.6.0.1
July 14, 2020
by
Justin Arnold
2
Updated "Duplicate Frame" functionality in the Voxel Editor to include attach points when copying the frame Fixed issue with Linux and MacOS binaries where an A* error would cause games to get stuck a...
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Release Notes for v0.6
July 11, 2020
by
Justin Arnold
2
New Features/Changes: Added Marching Cubes as a mesh option to the Voxel Editor (group areas of voxels to mesh them separately from others, uncheck "Apply at grid boundaries" to not apply smoothing at...
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Release Notes for v0.5.9.4
May 22, 2020
by
Justin Arnold
1
Added "Clear" button to the Model Tools panel for erasing all voxels from the current frame in the Voxel Editor Added "Range of Numbers" and "Array (List of Values)" as options to the Iterable Express...
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Release Notes for v0.5.9.3
May 15, 2020
by
Justin Arnold
4
New Features/Changes: Added ability to customize font, font size, color, and spacing for the Main Menu title and text from the Main Menu editor (settings also apply to the options menu and pause menu)...
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Release Notes for v0.5.9.2
April 26, 2020
by
Justin Arnold
2
Added a default style for entity tooltips and the ability to change their background color and border color from the Theme Editor (in tooltip styles section) Added ability to increase a character's le...
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Release Notes for v0.5.9.1
April 16, 2020
by
Justin Arnold
3
Added "Ignore Fog of War" checkbox to the Entity Properties panel in the Map Editor to indicate that the entity should always be visible when Fog of War is enabled Added support for arrays to the "inv...
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Release Notes for v0.5.9
April 11, 2020
by
Justin Arnold
4
Added new scripting functions "Add To Group" and "Remove From Group" for adding an entity to a group or removing it from a group Added new scripting function "Restart Game" for manually restarting the...
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Release Notes for v0.5.8.4
February 24, 2020
by
Justin Arnold
4
Added "range" function to scripting language that generates an array of integers (e.g. to iterate through in a "for" loop, see "Script Syntax" and "Array" documentation for details) Added "null" keywo...
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Release Notes for v0.5.8.3
February 07, 2020
by
Justin Arnold
2
Added support to scripting language for optional "elseif" conditions in "If" statements (e.g. if x > 10 then ... elseif x > 5 then ... else ... end) Added initial support to scripting language for def...
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Release Notes for v0.5.8.2
January 26, 2020
by
Justin Arnold
3
Added buttons to the Map Editor viewport for raising and lowering the tile placement grid Added ability to trigger a script when the camera's cardinal direction has changed (via "Global Event Scripts"...
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Release Notes for v0.5.8.1
January 20, 2020
by
Justin Arnold
3
Added buttons to the built-in documentation pages for opening the online wiki version Updated "Print To Console" visual script node to use syntax highlighting in the data field Updated coord[x, y, z],...
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Release Notes for v0.5.8
January 16, 2020
by
Justin Arnold
2
Reworked script parser to improve performance, validating scripts should now be significantly faster Added support to the scripting language for string concatenation (example: display_message("Hello "...
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Release Notes for v0.5.7.3
January 07, 2020
by
Justin Arnold
3
Added "group" keyword to syntax highlighting logic for script code Added Sarah's space ranger characters (with idle and walk animations) to the Asset Library Updated variable expression fields of visu...
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Release Notes for v0.5.7.2
January 03, 2020
by
Justin Arnold
2
Fixed issue with placeholder text for the Item Editor filter not being translated to the current language Fixed issue with duplicating comment nodes in the Script Editor not working properly Fixed iss...
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Release Notes for v0.5.7.1
January 02, 2020
by
Justin Arnold
1
Changed "voxel units" label for the min/max zoom settings in the gameplay configuration to an info icon with a tooltip Fixed issue with exit confirmation not always appearing (or appearing partially t...
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Release Notes for v0.5.7
January 01, 2020
by
Justin Arnold
3
Added ability to define default scripts for tiles and objects in the Voxel Editor (which will be assigned for those newly added to a map) Added ability to iterate over an entity's model tags in "For"...
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Release Notes for v0.5.6.4
December 15, 2019
by
Justin Arnold
4
Updated Asset Library to display visual grid of models instead of a text list Updated Asset Library to support filtering on multiple tags (comma-separated) Updated Asset Library to display grid dimens...
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Release Notes for v0.5.6.3
December 07, 2019
by
Justin Arnold
2
Fixed issue with "Execute Script" function not working properly...
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Release Notes for v0.5.6.2
December 07, 2019
by
Justin Arnold
1
Added option for "Initiator Property" to the Conditional Expression Builder dialog Added options for ID of "self" and "initiator" references to the Conditional Expression Builder dialog Added operator...
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Release Notes for v0.5.6.1
December 05, 2019
by
Justin Arnold
1
Added check for unsaved changes to the Stats Editor when exiting to the Game Manager or closing the application Added "Stats" item to the Game Explorer for quick access to the Stats Editor Added "init...
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Release Notes for v0.5.6
December 03, 2019
by
Justin Arnold
4
Added basic leveling functionality to Stats Editor (ability to define required XP and associated stat increases per level - for this initial release, leveling messages are logged to the debug console)...
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Release Notes for v0.5.5.4
November 11, 2019
by
Justin Arnold
3
Updated top set of editor tabs (Map Editor, Voxel Editor, etc.) to wrap onto multiple rows instead of needing to scroll through them on lower resolutions Darkened background of center editor area to...
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Release Notes for v0.5.5.3
November 11, 2019
by
Justin Arnold
3
Added ability to copy and paste properties between entities in the Map Editor (via right-click context menu in Edit mode) Added initial "for" loop support to scripting language for iterating over enti...
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Release Notes for v0.5.5.2
September 13, 2019
by
Justin Arnold
3
Added "Default Camera" setting for the Map Editor to allow selection of a default camera type (Standard, Free, or Isometric) accessible from the Editor Settings dialog Added antialiasing setting (MSAA...
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Release Notes for v0.5.5.1
September 03, 2019
by
Justin Arnold
3
Added initial implementation of animating a model's light source by allowing the parameters to be set per frame by enabling the "Animated" setting Added ability to use coordinates for the "Add Charact...
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Release Notes for v0.5.5
August 26, 2019
by
Justin Arnold
1
Added basic party system functionality (See related scripting functions below - for initial testing purposes these are only available from quick scripts. Visual script nodes coming soon!) Added new sc...
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Release Notes for v0.5.4.6
August 17, 2019
by
Justin Arnold
2
Updated Map Editor's free camera and first-person camera controls to prevent "D" from deleting navigation nodes Update Voxel Editor's "Rotate Model Clockwise" button on the Model Tools panel to rotate...
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Release Notes for v0.5.4.5
August 13, 2019
by
Justin Arnold
4
Added ability to import palettes from an external file (PNG images (1x) or .HEX files from lospec.com ) Added ability to define tags for items in the Item Editor (in preparation for future uses) Updat...
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Steam Early Access Information
August 04, 2019
by
Justin Arnold
4
Hello again! Just a quick heads up to let everyone know that the price of RPG in a Box will be increasing slightly to $24.99 (USD) once Steam Early Access starts later this month. The launch is tentat...
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Release Notes for v0.5.4.4
August 03, 2019
by
Justin Arnold
1
Fixed issue where changing the "Minimum Line Count" setting in the Theme Editor was not being saved properly Fixed issue with dialogue text not filling the entire window when portrait position was set...
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Release Notes for v0.5.4.3
July 30, 2019
by
Justin Arnold
1
Updated drag-and-drop logic in Script Editor to automatically connect newly added nodes to the nearest unused output Added an editor setting to disable the new auto-connect functionality for the Scrip...
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Release Notes for v0.5.4.2
July 27, 2019
by
Justin Arnold
2
Fixed issue with importing Qubicle models into the Voxel Editor not working properly...
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Release Notes for v0.5.4.1
July 26, 2019
by
Justin Arnold
4
Updated minimap logic to display NPCs as red dots if their "When Player Interacts" behavior is set to "Start Battle" Updated "Enemy Turn" text to include current/total enemies during tactical turn-bas...
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Release Notes for v0.5.4
July 23, 2019
by
Justin Arnold
2
Added "Custom Properties" section to Entity Properties panel in the Map Editor for defining initial property values Added "64-Bit" checkbox to the Export Game dialog for selecting 64-bit vs. 32-bit Ad...
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Release Notes for v0.5.3.7
July 21, 2019
by
Justin Arnold
1
Fixed issue where stackable item counts in the player's inventory would display localization text in cases where the count matched a translation ID...
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Release Notes for v0.5.3.6
July 21, 2019
by
Justin Arnold
1
Added "Random (Forced)" movement direction to NPC behavior settings (random direction to move will only be selected from open paths) Added logic to fix objects and characters with duplicate internal n...
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Release Notes for v0.5.3.5
July 21, 2019
by
Justin Arnold
Fixed issue where scripts would get stuck after using the "Set Global Property" function...
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Release Notes for v0.5.3.4
July 20, 2019
by
Justin Arnold
Fixed issue where sound effects were not playing when assigned to a model's animation Fixed issue where referencing properties set by "Set Entity Property" or "Set Global Property" immediately after w...
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Release Notes for v0.5.3.3
July 18, 2019
by
Justin Arnold
Fixed issue where tile size warning icons were not being cleared after closing all opened maps Fixed issue with "random" expression not evaluating properly when used in scripts...
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Release Notes for v0.5.3.2
July 18, 2019
by
Justin Arnold
Added warning icon that is displayed for any tiles that cannot be placed into the currently opened map due to a difference in size Fixed issue with player choice text within dialogues not being proper...
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Release Notes for v0.5.3.1
July 17, 2019
by
Justin Arnold
Fixed issue with exporting translations to a CSV file when string values contained commas or line breaks...
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Release Notes for v0.5.3
July 16, 2019
by
Justin Arnold
2
Fixed issue where using the "Set Entity Model" function to change the player character's model would fill the console with errors Fixed a few issues related to some unfinished logic for characters spa...
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Release Notes for v0.5.2
July 14, 2019
by
Justin Arnold
2
Fixed issue with translation IDs not evaluating properly within the "Display Message" scripting function (e.g. display_message("%ID1%")) Fixed issue where editor settings for "recent games list" and "...
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Release Notes for v0.5.1
July 11, 2019
by
Justin Arnold
4
Added initial minimap functionality with a game configuration setting to enable/disable (press "M" to show in-game, NPCs are shown as cyan dots and real-time enemies are red dots) Added "Show Player H...
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Release Notes for v0.5.0
July 02, 2019
by
Justin Arnold
4
Implemented first iteration of tactical turn-based combat (similar functionality to that of v0.4 with some minor improvements) Implemented loot drop functionality in the Combat Editor (only a single i...
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Release Notes for v0.5 Build 78
June 19, 2019
by
Justin Arnold
2
Added ability to define enemies in the Combat Editor and add them to battles, with settings for either fixed count or random count (combat is not implemented yet, but enemies will spawn on random tile...
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Release Notes for v0.5 Build 77
June 17, 2019
by
Justin Arnold
Added "End Battle" scripting function and visual node for manually ending a battle (with a victory/defeat outcome parameter for future use) Updated moving platform logic in Map Editor to automatically...
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Development Update as of 9/20/18
September 21, 2018
by
Justin Arnold
5
Development Updates Hello everyone! I just wanted to quickly cover a few of the many things I've been working on over the past month as I continue to build out the new game engine and polish the edito...
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Development Update as of 8/17/18
August 18, 2018
by
Justin Arnold
7
Hello again, everyone! I'm happy to say I've returned from my vacation feeling refreshed and very motivated to continue working on RPG in a Box! This past week I focused on getting the new script pars...
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Development Update as of 8/2/18
August 03, 2018
by
Justin Arnold
4
Hello again! I hope everyone is having a great day. Over the past month or so, I've been putting a lot of time into the game logic side of things, in particular the implementation of scripting functio...
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Development Update as of 7/5/18
July 06, 2018
by
Justin Arnold
2
Hi again, everyone! This update is a bit later than I anticipated, but I've made great progress in the second half of June. Continue reading below for some highlights of what I've been working on! Dia...
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Development Update as of 6/14/18
June 15, 2018
by
Justin Arnold
5
Hello everyone! I decided to go ahead and post an update mid-June since I've collected enough interesting GIFs and screenshots so far. :) I'm still pushing forward on migrating everything over to Godo...
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Development Update as of 6/1/18
June 01, 2018
by
Justin Arnold
5
Development Updates Hi again! I hope everyone has had a great month. I've mostly been focusing on editor-related tasks, in particular for the Theme Editor, Main Menu Editor, and Credits Editor. At thi...
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Development Update as of 5/2/18
May 03, 2018
by
Justin Arnold
4
Hi again, everyone! Over the past month I've continued focusing on the migration of functionality over for the big v0.5 release. I probably have at least a few more months of effort remaining to get e...
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Development Update as of 3/28/18
March 29, 2018
by
Justin Arnold
4
Development Updates Over the past month I've been slowly but surely making progress on v0.5 and the migration to Godot 3.0. I said this in my last update, but I can't say enough how much I appreciate...
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Development Update as of 2/28/18
March 01, 2018
by
Justin Arnold
3
Hello again! It's hard to believe it's already been a month since my last development update. I truly appreciate everyone's patience as I work my way through a lot of repetitive work to get the existi...
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Development Update as of 1/31/18
February 01, 2018
by
Justin Arnold
3
Hello again! I hope everyone has had a great 2018 so far. During January I've mostly been focused on "behind the scenes" type of work for the new version of RPG in a Box using Godot 3.0, and I I've re...
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Weekly Devlog #7
January 07, 2018
by
Justin Arnold
5
I hope everyone is having a great 2018 so far! Now that I have a Trello board set up, it will take the place of these weekly devlogs going forward. I will be updating the board daily to track tasks th...
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Development Update as of 1/2/18
January 03, 2018
by
Justin Arnold
5
Hello again! I hope everyone had a Merry Christmas and a Happy New Year! I spent some time with family over the holidays so this update will be a bit smaller than usual, but I've continued to make goo...
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Weekly Devlog #6
December 31, 2017
by
Justin Arnold
4
2017.12.25 Christmas with family 2017.12.26 Added "script" as an option to the New Resource dialog (v0.5) Implemented initial UI for Script Editor toolbar (New, Save, Undo, Redo buttons) (v0.5) Added...
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Weekly Devlog #5
December 24, 2017
by
Justin Arnold
2
2017.12.18 Implemented dialog to show the palette matching results for the "Apply Palette" tool and to allow the user to override any color matches to a different palette color (v0.5) Implemented undo...
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Development Update as of 12/19/17
December 20, 2017
by
Justin Arnold
4
Hello again, everyone! I've been making great progress on the upgrade to Godot 3.0 and seem to be gaining more momentum as I get some of the general groundwork out of the way. Continue reading below f...
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Weekly Devlog #4
December 17, 2017
by
Justin Arnold
5
2017.12.11 Modified grid size slider logic to remove any voxels outside of the new grid boundaries (v0.5) Undo/redo actions for grid size sliders (v0.5) Added undo/redo actions for erasing voxels with...
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Weekly Devlog #3
December 10, 2017
by
Justin Arnold
2
2017.12.04 Social media post (tiny reaper) for Voxel Dailies prompt Fixed an undo/redo issue by adding an action whenever an animation is played (by tracking current frame prior to the animation being...
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Development Update as of 12/5/17
December 06, 2017
by
Justin Arnold
3
Hello again! I hope everyone is having a great week. This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently adde...
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Weekly Devlog #2
December 03, 2017
by
Justin Arnold
2
2017.11.27 Created wiki page for "Set Entity Blocks Sight" function and added property details to "Model Properties" wiki page Added 3D preview and finished up the new Assset Library feature Brought b...
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Weekly Devlog #1
November 28, 2017
by
Justin Arnold
2
Hi everyone! I've recently started keeping track of my daily tasks at a more granular level, both for better transparency to the community and my own benefit. I thought it would be cool to share these...
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Development Update as of 11/21/17
November 22, 2017
by
Justin Arnold
2
Hello again everyone, it's time for another bi-weekly development update! In this update, I have some progress to share on both the upgrade to Godot 3.0 (primarily around the new Voxel Editor) and som...
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Development Update as of 11/7/17
November 08, 2017
by
Justin Arnold
5
Hello everyone! This latest development update for RPG in a Box covers some of the progress that I've made on the new Voxel Editor (as part of the Godot 3.0 upgrade) and information about a new tutori...
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Development Update as of 10/24/17
October 25, 2017
by
Justin Arnold
2
Hello again everyone! Unfortunately I haven't been able to stick with the bi-weekly schedule quite like I had wanted, but I've been trying to get a development update out at least once very few weeks...
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Development Update as of 10/7/17
October 08, 2017
by
Justin Arnold
Over the past few weeks I've been spending most of my time on the migration to Godot 3.0, so this update will primarily focus on my progress around that effort. I have a lot of cool GIFs to show this...
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Development Update as of 9/16/17
September 17, 2017
by
Justin Arnold
1
Hello again, everyone! I don't have as many interesting features to cover as usual in this bi-weekly development update since I've been focusing a lot on the conversion to Godot 3.0, however I thought...
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Development Update as of 9/2/17
September 03, 2017
by
Justin Arnold
Hi everyone! I am happy to say that I already have enough content for another development update! I think going forward I'm going to attempt to stick with a bi-weekly schedule for these since that has...
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Development Update as of 8/19/17
August 20, 2017
by
Justin Arnold
1
Hey everyone! I've gotten quite a bit accomplished over the past couple of weeks, so I figured I would go ahead and do another development update to share some of the more interesting things I've been...
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Development Update as of 8/5/17
August 06, 2017
by
Justin Arnold
It's so hard to believe it's already been a month since my last development update! It's been a pretty hectic month, but I've managed to make some good progress. I also have a bit of time off from my...
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Development Update as of 7/1/17
July 02, 2017
by
Justin Arnold
2
First of all, apologies for the delay in getting this latest update out there! A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there ar...
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Documentation, Tiny Dungeon Conversion, and More
May 21, 2017
by
Justin Arnold
2
Documentation for RPG in a Box Over the past month I've been putting a lot of focus into a new and improved documentation site for RPG in a Box. The task of creating comprehensive documentation for ev...
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