Release Notes for v0.5 Build 77
- Added "End Battle" scripting function and visual node for manually ending a battle (with a victory/defeat outcome parameter for future use)
- Updated moving platform logic in Map Editor to automatically define navigation connections for starting waypoint when first enabling the platform setting
Updated text of "Trigger When" tile script options to use "Character" instead of "Player" since NPCs can now trigger scripts
Added "Player Spawn" battle setting to the Combat Editor for choosing between "Random Tile" or "Random Tile in Group"
Added "Reload All From Disk" button to the Combat Editor toolbar for reloading combat data from disk
Added note about 10x10 map size limit that is displayed in the demo version at the bottom of the Map Editor
Added scripting function description for "Move Platform" to Script Editor function list
Changed "Under Construction" message at top of Combat Editor to have auto-wrapped text
Removed battle placeholder message when starting a battle (for testing purposes, you can use the new "End Battle" function to manually end the battle until combat has been implemented)
Fixed issue with "Move Platform" visual script node where the waypoint name would not be properly updated in the script source when changed
Fixed issue with "Move Platform" scripting function where characters would not remain on a platform after more than 2 waypoint transitions in a row
Fixed issue where the player character could sometimes move to the previous tile while on a moving platform
Fixed error that would occur when attempting to duplicate a "Load Map" visual script node with the player direction set to "No Change"
Get RPG in a Box
RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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