Release Notes for v0.5.9.4
RPG in a Box » Devlog
- Added "Clear" button to the Model Tools panel for erasing all voxels from the current frame in the Voxel Editor
- Added "Range of Numbers" and "Array (List of Values)" as options to the Iterable Expression Builder (for range(...) and array[...] syntaxes)
- Added ability to double-click the title bar of dialogue tree nodes with children as an alternate method for collapsing/expanding them
- Added startup tip about clicking the frame number on the Voxel Editor animation toolbar to bring up a draggable slider
- Added startup tip about assigning colors to a custom palette in the Voxel Editor by clicking the middle mouse button on a color slot
- Updated Dialogue Editor's color scheme and style to match that of the new visual script graph
- Updated "Execute Script" function so local variables will now get passed from the current script into the triggered script
- Updated "Language" dropdown in the Editor Settings dialog to display native language names followed by the current language's translation
- Replaced message about map's tile size on the "New Resource" dialog with an info icon tooltip
- Fixed issue with nested "For" loops where the control variable value was not being passed to the inner loop
- Fixed issue where the game title was not updated in the Main Menu preview when changed from the Game Configuration dialog
- Fixed issue with built-in translations for the in-game interface not working properly
- Fixed issue where search field in the Item Editor was incorrectly populated with the placeholder text
- Fixed issue where editor would be incorrectly undimmed after closing the "Available Tags" popup in the Asset Library, added tooltip for its button
- Fixed wizard button tooltip on "For Loop" visual script node to have the proper text ("Iterable Expression Builder" instead of "Conditional Expression Builder")
- Localization: Added Japanese localization (selectable from the general editor settings) and credit in About dialog for michyo (田上 みちよ)
- Localization: Fixed some cases where text in the editor was displaying in English instead of the current language
- Documentation: Updated images and linked various text for "Startup Script", "Map", "Reset Camera", "Reset Camera At Speed", "Reset Camera Over Time", and "Reset Entity Rotation" built-in docs
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RPG in a Box
Easily create 3D grid-based, voxel-style RPGs and adventure games!
Status | In development |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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- Release Notes for v0.5.9.3May 15, 2020
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