Weekly Devlog #3
RPG in a Box » Devlog
- Social media post (tiny reaper) for Voxel Dailies prompt
- Fixed an undo/redo issue by adding an action whenever an animation is played (by tracking current frame prior to the animation being played) (v0.5)
- Created idle and walk animation for green slime alien (for inclusion in Asset Library)
- Added "Stop Permanently" to the NPC Behavior dialog as an option for reacting to obstacles
- Implemented tree UI to display animation properties on the Model Properties panel (v0.5)
- Created updated screenshots and GIFs for "Item Container" tutorial
- Social media post for green alien's walk animation
- Fixed the undo/redo issue in the current version where an undo action was not being added after playing an animation and ending on a different frame than the current one
- Implemented back-end logic for editing animation properties from Model Properties panel (v0.5)
- Wrote and submitted bi-weekly devlog to IndieDB
- Posted bi-weekly devlog to Itch.io, Steam, official website, etc.
- Social media post (Ultima bed) for Voxel Dailies prompt
- Moved "Item Container" tutorial to new wiki, cleaned up and added internal links
- Created idle and walk animation for grey alien (for inclusion in Asset Library)
- Added a confirmation dialog when attempting to add an animation with a name that already exists (v0.5)
- Added a warning dialog when attempting to play an animation in the Voxel Editor with invalid Start/End Frame values (v0.5)
- Fixed some issues with the "X" close buttons on certain popup windows not calling the proper function (v0.5)
- Fixed an issue with the "Delete Frame" logic (v0.5)
- Added a "size" label to the Model Properties header to display grid dimensions for the resource (WxDxH) (v0.5)
- Social media post for "Item Container" tutorial
- Implemented UI and back-end logic for grid size sliders in Voxel Editor (v0.5)
- Added sci-fi models to Asset Libary and updated walk animations for Justin and Sarah example characters
- Released v0.4.8.6 to Itch.io
- Implemented initial version of the new "Import Dropped Files" dialog
- Started implementing logic for importing from MagicaVoxel .vox files
- Social media post for Screenshot Saturday (demo of importing MagicaVoxel models using drag-and-drop)
- Finished implementing logic for importing from MagicaVoxel .vox files (v0.5)
- Implemented F1-F5 shortcut keys for switching between tools in the Voxel Editor (v0.5)
- Fixed an edge display issue when moving selected voxels under certain circumstances (v0.5)
- Implemented "New Resource" dialog (tiles, objects, and characters) (v0.5)
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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