Release Notes for v1.0.6.1
RPG in a Box » Devlog
- Added "Positional Sound" setting to the Voxel Editor for specifying that an animation's sound effect should be played positionally in 3D space
- Added "Apply Status Effect" scripting function for applying a status effect to a character for a duration of time (e.g. apply_status_effect("STATUS_0001", player, 5))
- Added "Remove Status Effect" scripting function for removing a status effect from a character (e.g. remove_status_effect("STATUS_0001", player))
- Added "Clear Status Effects" scripting function for clearing all status effects from a character (e.g. clear_status_effects(player))
- Fixed issue with particle effects configured to be automatically attached to models not displaying for entities that were already placed into a map (model resave needed)
- Fixed issue with the Bauxite code missing commas between parameters for the "Display Image" function when placed into a visual script
- Fixed issue with the color picker button not properly setting the alpha value when manually coding the "Display Image" function into a script
- Fixed issue with not being able to assign a widget to the "Toggle Widget" action when setting up a key binding in the Game Configuration dialog
- Fixed issue where the lock icon was showing for all widgets instead of only the built-in widgets when choosing one to assign to a key binding
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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