Leaving Early Access (Part 1)
Hi everyone! After much thought, consideration of recent feedback, and a serious examination of its current state, I've decided that it's time to finally start transitioning RPG in a Box out of Early Access. Upon leaving Early Access and becoming v1.0, the price of RPG in a Box will be increasing slightly to account for the many new features that have been added since its initial release. This does not change anything in regards to the future development plans of RPG in a Box. I still have many, many things in store for it after moving out of Early Access, as my full vision is far from complete! Keep an eye out over the coming days for more details on the timing of everything and what to expect. Thank you so much, I greatly appreciate everyone's support during this time! ❤️
Get RPG in a Box
RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
More posts
- RPG in a Box v1.1 has arrived!26 days ago
- Release Notes for v1.128 days ago
- Platforming 101 TeaserNov 01, 2023
- Slayer's RPG in a Box TutorialsOct 26, 2023
- Official RPG in a Box ForumOct 18, 2023
- Release Notes for v1.0.8.6Sep 29, 2023
- Release Notes for v1.0.8.5Sep 03, 2023
- Release Notes for v1.0.8.4Aug 29, 2023
- Release Notes for v1.0.8.3Aug 16, 2023
- Release Notes for v1.0.8.2Aug 06, 2023
Comments
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First step for the Early Access: Put UI battle interface for 1st person camera.