Development Update as of 9/20/18
Development Updates
Hello everyone! I just wanted to quickly cover a few of the many things I've been working on over the past month as I continue to build out the new game engine and polish the editors for v0.5.
NPC behavior was implemented in-game to handle the existing settings migrated over from v0.4. This is to allow movement behavior for your characters, which defines how they will move around the scene and interact with obstacles. It's nice seeing some life in the test dungeon!
By combining a set movement area for a character and an appropriate obstacle reaction (in this case, "turn right"), you can create simple patrol routes for NPCs!
In v0.5, I'd like for the engine to support characters that occupy multiple tiles, so I've started adding some basic functionality to allow for this. In the example below, the mother slime and its children are a 32x32 character in a map using 16x16 tiles, therefore it requires a space of 2x2 tiles when moving around.
I also added a basic pause menu similar to the existing one in v0.4, with some slight tweaks to the appearance. The menu can now be navigated via keyboard or gamepad controls as well! Going forward, I'd like to make the control type options more flexible to allow for more varied types of gameplay.
To help with performance in the Map Editor and in-game, I made some improvements to the mesh generation so the resulting meshes that are created when saving your models are more optimized.
I'm really excited about v0.5 since it will bring a lot of usability improvements and new features! There's still a long journey ahead after its release, but it will be a nice step forward. :)
Demo Game Hub
In regards to the Demo Game Hub for RPG in a Box, I finally took the time to update it with my desert racing minigame! As with the other demo games, you can access it from the main hub area by talking to the corresponding NPC. I've also made the project source files available for anyone interested in checking out the games to see how any of the logic is handled. Feel free to use any of the included resources or gameplay in your own RPG in a Box games!
You can download the Demo Game Hub and project source files on Itch.io here: Zeromatrix.itch.io
Thank you so much for reading and for your continued support! Don't forget to check out the Trello board for RPG in a Box to follow my development progress in real-time!
If you'd like to find out more about RPG in a Box or try out the free demo version, check out my Itch.io page here. Thanks again! :)
Get RPG in a Box
RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
More posts
- Release Notes for v1.2.234 days ago
- Release v1.2 - HUGE UPDATE!51 days ago
- Community Showcase (September 2024)77 days ago
- Within our imagination...98 days ago
- Showcase Submissions (July 2024)Jul 21, 2024
- Worlds Are Colliding (Part 2)Jul 07, 2024
- Community Showcase (June 2024)Jun 29, 2024
- Showcase Submissions (June 2024)Jun 16, 2024
- Horror in a BoxApr 01, 2024
- RPG in a Box v1.1 has arrived!Mar 02, 2024
Comments
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Apologies for missing your comment! I'd recommend checking out my Trello board or Twitter account for updates. I'm glad you're looking forward to it! :)
Hey Justin, Ofihombre again. You haven't been updating for 3 months, you didn't launch v0.5.
Why did you leave so long? You showed so many things that it would be time to add that version.
Love that first GIF. The scene feels so vibrant and alive. You're making good progress! Excited to see what you implement in the future.
Thanks so much! :)
Excellent. The new/improved tools will be great to build a world. Then, we will need several options to making it alive. Combats, skills, attributes, stealth, hacking, and many more !
For sure! :)