Release Notes for v0.5.5.3
RPG in a Box » Devlog
- Added ability to copy and paste properties between entities in the Map Editor (via right-click context menu in Edit mode)
- Added initial "for" loop support to scripting language for iterating over entities within a group (example: for e in group["xyz"] do play_animation(e, "open") end)
- Added syntax to scripting language for getting all entities within a group (e.g. group["xyz"], for usage with "for" loops)
- Updated "contains" operator in scripting language to support minimum item count (e.g. player.inventory contains[3] "ITEM_0001" to check that the player has at least 3 of ITEM_0001, any scripts using "contains" may need to be edited and re-saved)
- Updated Variable Expression Builder dialog to include entity coordinate references as options to select from
- Changed A/Z shortcut keys in Map Editor (raise/lower tile placement grid) to require modifier keys and allow jumping in increments similar to scroll wheel (Shift + A/Z to adjust by one voxel, Shift + Ctrl + A/Z to adjust by increment)
- Fixed issue where certain functions referencing a newly added entity could potentially fail when used directly after "Add Tile", "Add Object", or "Add Character"
- Fixed issue with post-load scripts for maps not triggering properly in-game
- Fixed issue with mesh generation where texture image file could potentially run out of space for larger, more complex models
- Fixed issue where using WASD/arrow controls would interrupt the player's current animation when player movement is locked
- Localization: Added localization for Simplified Chinese (selectable from the general editor settings)
- Documentation: Added built-in documentation for the "Add Object" scripting function
- Documentation: Added built-in documentation for the "Hide Group" scripting function
- Documentation: Added built-in documentation for the "Show Group" scripting function
- Documentation: Added built-in documentation for the "Hide Inventory" scripting function
- Documentation: Added built-in documentation for the "Print To Console" scripting function
- Documentation: Added built-in documentation for the "Execute Script" scripting function
- Documentation: Brought the "Wait" built-in documentation up to date for any changes from v0.4 to v0.5
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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