Weekly Devlog #6
RPG in a Box » Devlog
2017.12.25
- Christmas with family
2017.12.26
- Added "script" as an option to the New Resource dialog (v0.5)
- Implemented initial UI for Script Editor toolbar (New, Save, Undo, Redo buttons) (v0.5)
- Added code to automatically select a specific type in the New Resource dialog according to the active editor type (v0.5)
- Recompiled Linux binaries (editor and game distributables) to use built-in freetype, libpng, and openssl libraries to fix errors when attemping to run on Fedora distributions
- Released updated Linux binaries for RPG in a Box (v0.4.8.8), Example Game, and Dungeon in my Pocket (see above)
2017.12.27
- Implemented initial UI for "script function library" and logic for populating list with available functions (v0.5)
- Cleaned up, renamed, and transferred various icons for the list of script functions (v0.5)
- Moved all names and descriptions for scripting functions into the localization spreadsheet and changed logic to pull text from translation data (v0.5)
2017.12.28
- Implemented initial UI for Script Editor toolbar (v0.5)
- Implemented initial UI for the visual script graph (v0.5)
- Implemented logic for closing tabs in the Script Editor (v0.5)
- Modified graph node to include a "title icon" that is displayed in the upper left corner (v0.5)
- Move some common editor tab-related functionality into a base editor class (v0.5)
- Implemented initial UI for "source code" section of Script Editor (v0.5)
2017.12.29
- Signed up for a Trello account, read through some of the guides, created board for RPG in a Box
- Added "Add to Script" button to the script function library (v0.5)
- Implemented logic for filtering functions by keyword in the script function library (v0.5)
- Started migration of the script parser for v0.5, various related cleanup and refactoring (v0.5)
- Implemented visual node for "Display Message" function (v0.5)
2017.12.30
- Implemented code for adding a visual node to the graph when double-clicking an item in the script function library (v0.5)
- Created "start node" for script graph (v0.5)
- Implemented code for saving the visual script graph when it exists, or loading a default one when the script is invalid (v0.5)
- Implemented code for building a visual script graph from a script's source code when no scene file exists (v0.5)
- Implemented code for closing the current Script Editor tab using Ctrl+W shortcut (v0.5)
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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Comments
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What is the trello address for RPG in a box?
It isn't public yet since I still need to set up some initial cards for the board, but I'll be sure to post an update once it's ready!