Release Notes for v0.5.4.1
RPG in a Box » Devlog
- Updated minimap logic to display NPCs as red dots if their "When Player Interacts" behavior is set to "Start Battle"
- Updated "Enemy Turn" text to include current/total enemies during tactical turn-based battles
- Updated resource renaming logic for maps, models, scripts, and dialogues to ensure that the resource is closed before attempting to rename it
- Fixed issue where an error relating to dialogue font would display on game startup in some cases
- Fixed issue with "Show Group" scripting function not working properly if the group was pre-hidden in the Map Editor (group will need to be shown and then hidden again in the Map Editor)
- Fixed issue with manually inserted line breaks within dialogue not being properly displayed in-game
- Fixed issue where double quotes and manually inserted line breaks in the "Display Message" visual script node were not being properly escaped
- Fixed issue where saving an entity's quick script as a script resource in the Map Editor would not properly update the entity's script marker icon or the Entity Overview panel
- Fixed issue with some of the built-in game UI translations not working properly
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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Comments
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Seems like there's a lot of activity going on with this! Great stuff!!! :D
QS =D
Hey Quantum Sheep, thanks! It's good to hear from you! :)