Release Notes for v0.7.4.0
RPG in a Box » Devlog
- Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later)
- Added "Multi-Directional Sprite" checkbox to the Model Tools panel for indicating whether a model should show 8 directional sprites or only its front
- Added button to the the palette area for enlarging the size of the color boxes (i.e. the old size prior to the 256-color palette)
- Added ability to set the horizontal alignment of text labels in the Widget Editor from the Element Properties panel
- Fixed issue where auto-hiding was not taking effect immediately after a map was loaded (only once the player character had moved)
- Fixed issue with projectiles no longer dealing damage when the player used a ranged weapon to attack an enemy
- Fixed issue with more than one of a character being added to the same tile in the Map Editor when the character was set as passable
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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