Weekly Devlog #2


2017.11.27
  • Created wiki page for "Set Entity Blocks Sight" function and added property details to "Model Properties" wiki page
  • Added 3D preview and finished up the new Assset Library feature
  • Brought bundled example map up to date and made various improvements
  • Finished logic for "Add Animation" dialog (v0.5)
  • Implemented logic for removing animations (v0.5)
2017.11.28
  • Created wiki page for "Fog of War"
  • Updated demo version of RPG in a Box and released to Itch.io
  • Implemented support for "reverse order" animations, general animation logic cleanup (v0.5)
  • Created a few more tiles/objects for the Ultima V demo game, worked on map a bit
2017.11.29
  • Updated "Game Configuration" wiki page to include "Experimental" section
  • Created wiki page for "Roguelike" mode
  • Social media post for reverse order animations
  • Created a few more tiles/objects for the Ultima V demo game, worked on map a bit
  • Implemented model properties UI for tiles and objects (v0.5)
2017.11.30
  • Implemented model properties UI for characters (v0.5)
  • Created wiki page for "NPC Behavior"
  • Implemented "unsaved changes confirmation" when exiting application (v0.5)
  • Started implementation of back-end logic for model properties panel (v0.5)
2017.12.01
  • Fixed some issues with dimming/undimming the editor when popup dialogs are shown/hidden (v0.5)
  • Implemented "Edit Tags" dialog for model properties panel (v0.5)
  • Implemented Ctrl+S hotkey for saving model (v0.5)
  • Implemented Ctrl+W hotkey for closing current model (v0.5)
  • Continued back-end logic for model properties panel (v0.5)
2017.12.02
  • Implemented "double-click to open" for images in the Game Explorer (v0.5)
  • Finished back-end logic for model properties panel (v0.5)
  • Social media posts for sci-fi assets and Ultima V demo game update
  • Implemented code for project exporter to convert sound files (.smp) from current projects to WAV files for the upcoming version (v0.5)

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