Weekly Devlog #2
RPG in a Box » Devlog
- Created wiki page for "Set Entity Blocks Sight" function and added property details to "Model Properties" wiki page
- Added 3D preview and finished up the new Assset Library feature
- Brought bundled example map up to date and made various improvements
- Finished logic for "Add Animation" dialog (v0.5)
- Implemented logic for removing animations (v0.5)
- Created wiki page for "Fog of War"
- Updated demo version of RPG in a Box and released to Itch.io
- Implemented support for "reverse order" animations, general animation logic cleanup (v0.5)
- Created a few more tiles/objects for the Ultima V demo game, worked on map a bit
- Updated "Game Configuration" wiki page to include "Experimental" section
- Created wiki page for "Roguelike" mode
- Social media post for reverse order animations
- Created a few more tiles/objects for the Ultima V demo game, worked on map a bit
- Implemented model properties UI for tiles and objects (v0.5)
- Implemented model properties UI for characters (v0.5)
- Created wiki page for "NPC Behavior"
- Implemented "unsaved changes confirmation" when exiting application (v0.5)
- Started implementation of back-end logic for model properties panel (v0.5)
- Fixed some issues with dimming/undimming the editor when popup dialogs are shown/hidden (v0.5)
- Implemented "Edit Tags" dialog for model properties panel (v0.5)
- Implemented Ctrl+S hotkey for saving model (v0.5)
- Implemented Ctrl+W hotkey for closing current model (v0.5)
- Continued back-end logic for model properties panel (v0.5)
- Implemented "double-click to open" for images in the Game Explorer (v0.5)
- Finished back-end logic for model properties panel (v0.5)
- Social media posts for sci-fi assets and Ultima V demo game update
- Implemented code for project exporter to convert sound files (.smp) from current projects to WAV files for the upcoming version (v0.5)
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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