Release Notes for v0.5.4.5


  • Added ability to import palettes from an external file (PNG images (1x) or .HEX files from lospec.com)
  • Added ability to define tags for items in the Item Editor (in preparation for future uses)
  • Updated "New Palette", "Duplicate Palette", and "Rename Palette" dialogs to display appropriate titlebar icon instead of default question mark icon
  • Decreased height of description box below list of scripting functions
  • Slightly increased default brightness of ambient light in newly created maps
  • Updated slime characters in the Asset Library to fix "invalid sound effect" error displayed in the debug console
  • Updated stats of slime characters in the Asset Library to be different from each other and more balanced relative to Justin's stats
  • Fixed issue with adding new palettes not working properly when at least one custom palette already existed
  • Fixed issue with decreasing then increasing an object's grid width in the Voxel Editor causing undeleted voxels' positioning to be incorrect
  • Added buttons to the About dialog for RPG in a Box's Itch.io page and Steam Community hub
  • Updated About dialog with German localization credits
  • Updated real-time enemies so they will attempt to attack if the player character is adjacent (still experimental so may be buggy)
  • Localization: Fixed issue with the window width of the "Sound FX Generator" popup dialog
  • Localization: Fixed issue with the window width of the "Create a New Game" popup dialog
  • Localization: Fixed issue with the window width of the "Edit Tags" popup dialog


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