Release Notes for v0.5.4.5
RPG in a Box » Devlog
- Added ability to import palettes from an external file (PNG images (1x) or .HEX files from lospec.com)
- Added ability to define tags for items in the Item Editor (in preparation for future uses)
- Updated "New Palette", "Duplicate Palette", and "Rename Palette" dialogs to display appropriate titlebar icon instead of default question mark icon
- Decreased height of description box below list of scripting functions
- Slightly increased default brightness of ambient light in newly created maps
- Updated slime characters in the Asset Library to fix "invalid sound effect" error displayed in the debug console
- Updated stats of slime characters in the Asset Library to be different from each other and more balanced relative to Justin's stats
- Fixed issue with adding new palettes not working properly when at least one custom palette already existed
- Fixed issue with decreasing then increasing an object's grid width in the Voxel Editor causing undeleted voxels' positioning to be incorrect
- Added buttons to the About dialog for RPG in a Box's Itch.io page and Steam Community hub
- Updated About dialog with German localization credits
- Updated real-time enemies so they will attempt to attack if the player character is adjacent (still experimental so may be buggy)
- Localization: Fixed issue with the window width of the "Sound FX Generator" popup dialog
- Localization: Fixed issue with the window width of the "Create a New Game" popup dialog
- Localization: Fixed issue with the window width of the "Edit Tags" popup dialog
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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