Release Notes for v0.5.3.6

  • Added "Random (Forced)" movement direction to NPC behavior settings (random direction to move will only be selected from open paths)
  • Added logic to fix objects and characters with duplicate internal node names when maps are opened in the Map Editor (was causing interaction/selection issues in some cases)
  • Fixed issue where an NPCs movement would lose its randomness in certain cases when using a movement direction of "Random"

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