Release Notes for v0.6.3.2
RPG in a Box » Devlog
New Features/Changes:
- Added support for multiple scripts per tile (scripts can now be assigned for each trigger event instead of being limited to just one)
- Updated script section of properties panel for objects to include "Trigger Event" dropdown (with only the existing "Character interacts" option for now)
- Updated "Add Object" and "Add Character" scripting functions to support a direct tile reference for the target instead of requiring its ID or coordinate
- Updated error handling for the "Add Object" scripting function to properly catch invalid types passed as parameters
- Updated error handling for the "Set Entity Script" scripting function to properly catch invalid trigger type values for tile scripts
- Updated style of the Ambient Light and Directional Light sections of the Map Properties panel to match other settings sections
Bug Fixes:
- Fixed issue where attach points couldn't be moved after being renamed in the Voxel Editor (until the model was re-opened)
- Fixed issue where dialogue marker icons were not being removed when placing a character with a default dialogue in the Map Editor then undoing the action
- Fixed issue where the states of widget elements (items in slots, text within fields, toggle button states, etc.) were not being stored when saving a game
- Fixed issue where equipped items were not being stored when saving a game (causing "Unequip Item" attempts to fail after loading the saved game)
- Fixed issue where a character's currency amount was not being stored when saving a game and therefore not being restored after loading the saved game
- Fixed issue with "Add Object" scripting function where objects could be placed onto tiles already occupied by an object or NPC
- Fixed issue with "Add Tile", "Add Object", and "Add Character" scripting functions not properly validating the entity ID when provided
- Fixed issue where platforms would not resume their movement upon returning to a map when the player left the map while the platform was still moving
- Fixed issue with global properties not being reset after a game was restarted (after the player is defeated or via the "Restart Game" function)
- Fixed issue with references to party members (i.e. party.member["member_id"]) stored in variables or properties not working correctly when later referenced
- Fixed issue with widgets not being visible after a game was restarted (after the player is defeated or via the "Restart Game" function)
- Fixed issue with widget text fields sometimes reverting to their original text value (e.g. when modifying the text of another element)
- Fixed issue where the states of widget elements were not being properly reset when a game was restarted
- Fixed issue with the widget toolbar not displaying on the management screen when an item container was opened without having first opened the management screen
- Fixed issue with item tooltips not being hidden when the widget containing the corresponding item slot was hidden with the "Hide Widget" function
- Fixed issue with entity tooltips not being hidden after the corresponding entity was removed from the scene
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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