Release Notes for v0.5 Build 78
RPG in a Box » Devlog
- Added ability to define enemies in the Combat Editor and add them to battles, with settings for either fixed count or random count (combat is not implemented yet, but enemies will spawn on random tiles in the battle map)
- Save button is now hidden when opening the Pause Menu during a battle
- Fixed issue in the Map Editor where opening the right-click context menu in Edit mode while still holding the left mouse button could cause selecting to continue without the button pressed
- Fixed issue with camera's vertical positioning that would sometimes occur when moving a tile platform to another waypoint
- Fixed some issues with the "Add Character" scripting function not working properly
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
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