FPS in a Box
RPG in a Box » Devlog
Hey everyone, I have some exciting news to share! After extensive consideration, I've decided to rename RPG in a Box to FPS in a Box! As part of this transition, I'll be gradually phasing out any RPG-related mechanics and will begin centering the engine around shooters (with a focus on first-person). Keep an eye out for more information coming soon! 😄
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
More posts
- Horror in a Box21 days ago
- RPG in a Box v1.1 has arrived!51 days ago
- Release Notes for v1.153 days ago
- Platforming 101 TeaserNov 01, 2023
- Slayer's RPG in a Box TutorialsOct 26, 2023
- Official RPG in a Box ForumOct 18, 2023
- Release Notes for v1.0.8.6Sep 29, 2023
- Release Notes for v1.0.8.5Sep 03, 2023
- Release Notes for v1.0.8.4Aug 29, 2023
- Release Notes for v1.0.8.3Aug 16, 2023
Comments
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just a april joke, Dont panic
Why not call it a Box in a Box since it's all Voxels? Or May be FPS^3 (Cubed)? I suggest changing Stumpy to a Raccoon with an unhealthy obsession of large guns.
The main reason for the name change: The first game (Vloxelworld), it was in first person view, for the rest I don't understand why you wanted to try to make an RPG engine if in the end it's better at making first person games.