FPS in a Box
RPG in a Box » Devlog
Hey everyone, I have some exciting news to share! After extensive consideration, I've decided to rename RPG in a Box to FPS in a Box! As part of this transition, I'll be gradually phasing out any RPG-related mechanics and will begin centering the engine around shooters (with a focus on first-person). Keep an eye out for more information coming soon! 😄
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RPG in a Box
Bring your stories and ideas to life!
Status | Released |
Category | Tool |
Author | Justin Arnold |
Genre | Role Playing |
Tags | 3D, engine, Game engine, Godot, godot-engine, Turn-Based Combat, Voxel |
Languages | English |
More posts
- Release Notes for v1.2.240 days ago
- Release v1.2 - HUGE UPDATE!57 days ago
- Community Showcase (September 2024)83 days ago
- Within our imagination...Sep 07, 2024
- Showcase Submissions (July 2024)Jul 21, 2024
- Worlds Are Colliding (Part 2)Jul 07, 2024
- Community Showcase (June 2024)Jun 29, 2024
- Showcase Submissions (June 2024)Jun 16, 2024
- Horror in a BoxApr 01, 2024
- RPG in a Box v1.1 has arrived!Mar 02, 2024
Comments
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just a april joke, Dont panic
Why not call it a Box in a Box since it's all Voxels? Or May be FPS^3 (Cubed)? I suggest changing Stumpy to a Raccoon with an unhealthy obsession of large guns.
The main reason for the name change: The first game (Vloxelworld), it was in first person view, for the rest I don't understand why you wanted to try to make an RPG engine if in the end it's better at making first person games.