Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create and layer some wall tiles in our map. It's a fun way to lear...
New Features/Changes: Added ability to offset objects within their tile by adjusting XYZ values from the Entity Properties panel in the Map Editor Added ability...
New Features/Changes: Added initial background map implementation for menu-driven turn-based battles (assigned in Combat Editor, party members spawn starting at...
Added "Positional Sound" setting to the Voxel Editor for specifying that an animation's sound effect should be played positionally in 3D space Added "Apply Stat...
New Features/Changes: Added initial implementation of the Effect Editor for creating particle effects (e.g. flames, fountains, weather, environmental effects, v...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a sign that the player can interact with. As part of this, y...
New Features/Changes: Added top-down orthogonal camera mode to the Map Editor for easier 2D/overhead map creation (located next to the isometric camera button)...
Hello! I'm Stumpy the Squirrel. Let's make a game with RPG in a Box! In this tutorial, we'll create a startup script, and then test our game with Quick Play. A...